"I think everyone should learn how to program a computer,

because it teaches you how to think..." 

–Steve Jobs

 

Philosophy

Each learner is unique and has different learning preferences. While many students learn by doing, others learn from exposure to or imitating the work of others; they learn from their peers, still others learn by listening and so on. Most students learn by a combination of these styles. As an educator, I am a facilitator of learning, a mentor and a coach; I focus on students as individuals and connect with each one to help them learn effectively. At the same time I encourage a culture that learns together through collaborative, inclusive, and meaningful hands-on projects. My goal is for learners to acquire the necessary skills to navigate the uncharted waters inherent in solving problems with “no right answers.”

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Information technologies are changing the way we live, work, and relate to one another at unprecedented speed. We live in an interconnected world with easy access to powerful technology and global communities. Blended learning allows me to facilitate investigation of the expressive potential within one medium and create a foundation that learners can translate to other media, explore alternatives, develop variations, and gain a foothold in multidisciplinary experimentation as they prepare for the future of work.

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Key accomplishments — Fall 2015 to present:

  • Lead re-imagination Arts and Humanities Division faculty workshops toward preparing students for the future, using human-centered Design Thinking methods. Outcome: mini workshops, communication arts curriculum, experimental projects.
  • Mentor, coach, and art direct students in university and external internship design projects.
  • Introduce and institute Slack course and division collaboration and communications.
  • Selected Pecha Kucha speaker at AIGA Design Week 2018, “Slow [design] movement.”
  • Selected Ignite speaker at Eyeo Festival 2018, “Cultivating mind•less•ness with real-time data.”
  • Spoke as featured panelist UMass Amherst Information and Technology Summit 2018. Only woman panelist addressing #MeToo and #TimesUp: “Is technology for all?”
  • Exhibited interactive art installation, new work: Resonate with stillness, experience light, one-person show Steckline Gallery, mixed media: gold leaf, woven side illuminated fiber optics, microprocessor controlled LEDs, and sensors.
  • Created performative drawings performed live with WSU's IPG. Written in Processing 3, an open source JAVA library for visual artists.
  • Art direct and manage mission-driven service projects: Catholic Charities direct mail appeals, admissions recruitment assets, and advertising assets for the Art and Theater Programs. Impact: Work was well received and students were exposed to collaborative, professional experiences.
  • Revamp curriculum to include code as a medium, generative animation, design thinking, data visualization, and user experience. Begins academic year 2018-2019.
  • Design and create new curricula adopting open-source software libraries for graphic and interactive experiences. Impact: students are better prepared to meet the job requirements of local businesses or to continue to graduate school.
  • Launch Looking Outward to expose students to the world of art and design: off-campus and guest lectures, art museums/gallery visits, networking for internship and job opportunities. Impact: first exposure to a museum, invitation to shadow for a day at design firm.
  • Wrote program prioritization, self-assessment and self-study documents to analyze and improve the Art Program, the driving force behind design and digital art curriculum changes.
  • Participated in a successful HLC visit, results: all criteria met, no sanctions recommended, pathway recommended: “Eligible to Choose,” no interim monitoring recommended.